![]() ![]() PvP was great (for those who liked it) however the end result split the world creating PvP and nonpvp only zones. Thankfully there was no single questline to follow, but there was no story at all either.ģ. It made sense to 7x gm not gather skills here and there.Ģ. Skills had a hard cap, and here were significant incentive to GM your chosen skills, thus limiting our freedom due to skill maximizing. There were no required quest or paths to reach the end game.ġ. Could choose any skill, and ability scores I wanted for my characters for adventuring and crafting.Ģ. UO had an awesome open world experience and a classless character system.ġ. Think about it for a while and have a good time. If you decide to play keep an eye out for a ghost ship named The Stra Cinortcele captained by Pirt Snikwah. Like we all know.Īll in all it is NOT UO but if you pay attention IT IS. PvP is always a controversial topic so the talk will go on forever. The PvP needs constant care for balancing of skills and the avatars need to move in a more agile manner. From UO to hollywood, teleport and recall style spells are a trademark of wizards and I don't have it here but I still want it back. I want recall back like UO but there are reasons (at least in EP1) why it is good. The overland map is something new to me but it is growing on me to a degree. This is what 3D games are now and it is a tech issue or the game people would have it that way so I am adjusting to the new world. I'm not fond of that but I noticed that in UO, I crossed server lines with a slight lag so I don't think it was a completely open world either. You can grind monsters like UO or do storyline quests. In PvP mode you can Pick Pockets of other PvP flagged players. It has mages with specialization trees unlike UO but a player can still put points into the spell trees and use them (that may take a lot of playing though) without specialization.įighters have special "Magic Skills" which I think is beyond the UO I played. Housing that went far beyond the rest (I wanted and asked for housing in other games but the Devs there never responded)(SoTA Devs talk to the player's)Ĭrafting similar to UO that went far beyond the other games that I played in the past (study hard on this one because there are details some may not talk about) ![]() I'm in for a pound for the moment anyway.) I checked it out at a low level pledge and saw exactly what I was looking for (and eventually upgraded to a Founder Lord Marshall with a Hamlet POT. It was Lord British again! I knew RG would deliver in a way that he helped create so long ago. Then I kept looking periodically for a new UO style game and one day I ran across Shroud of the Avatar. In each case the housing in those games were less than moderate if they existed at all. In Anarchy, LotRo and Age of Conan the questing was good but the games had crafting that was not that great (LotRO had a great storyline). I played Anarchy Online, Lord of the Rings online, Age of Conan and in that time I enjoyed the questing with a storyline but I still yearned for more content like that of UO. That turned out to be a 4 or 5 year addiction but at the end of my playing I was getting to the point where I was wanting more in a game and it was about that time when the devs of UO were starting to implement in a very crude way, simple quests with a simple story line but by then I was looking into real 3D graphics (like SoTA). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |